Skip to main content

Interactive learning at Experience Music Project

Experience Music Project is a music museum located in Seattle. A few steps from the Space Needle, visitors can learn about music history and instruments by way of well-designed, interactive exhibits.

The 'Northwest Passage' chronicles music in the Pacific Northwest from early jazz in the 30s to more recent artists Nirvana, Pearl Jam and Sleater-Kinney. Video interviews, concert footage and listening stations are available along the way.

The 'Jimi Hendrix Experience' has an interactive timeline, large monitors showing video, ipod listening stations (built into side tables at the edge of a couch) and a soundboard station where you can learn how to mix music (above). The station intuitively combines a touchscreen and hard buttons that make learning easy.

The 'Sound Lab' has a variety of real instruments kids and adults can play by way of audio and simple on-screen instruction and 'Spaced Out', a collection sci-fi album cover art also has a theremin you can play. Just wave your hands to control the volume and tones! The variety of interaction makes the museum a great user experience.

Comments

Popular posts from this blog

A site map for a music application

For the past several months, I've been working with the CHIRP Radio volunteer tech team to design a mobile solution that allows station DJs to plan out their weekly shows. At a high level, a DJ should be able to browse and select songs from a massive music library, and add them to one or more playlists, which can be used for their shows. The app also has functionality like the ability to read album reviews, view recent activity by DJs in the app, and review a DJ's profile.
A site map is an important artifact when designing any application or website. It shows how the overall navigation should be structured, can be used with end users to validate the taxonomy, and is helpful for developers as a companion to wireframes or mockups.
Below is a site map I recently created for the project. The highest level navigation options are lighter in color, while as the user navigates deeper, darker colors are used to represent those options. The coloring isn't necessarily a known best p…

This Is My Jam - a well-designed, responsive web application

This Is My Jam is a music app that lets users share one song at a time with others. If there’s a song that you absolutely love right now and want to the world to know about it (which I often do), you can select the song, post it to your page and tell the world ‘this is my jam!’. Not only is the app’s value unique but the user experience is good, specifically when it comes to choosing a new jam. 
First of all, the app is responsive, slightly changing the layout of screens according to users’ device sizes. This is important because it delivers a consistent experience from web to mobile (without having to learn or download a separate native app) while the folks at This Is My Jam only have to maintain one web experience that adapts to users’ devices (that is, they don’t have to manage a web AND native mobile experience and all it entails). 
And this isn’t just some responsive web site where the content shifts around - this is a web application, folks, and it’s not easy to do. Web applicatio…

Ultimate Guitar's many Play buttons

In any UI, calls to action must be clear - represented either by intuitively labeled buttons, or instantly recognizable icons. When they're not, your users will have to do extra work to figure out how a feature works, how to get started, how to distinguish areas of the screen. This will cause them to hesitate, be confused, and simply take more time than needed to get something done. And they'll most likely forget next time they visit your app.

In the case of Ultimate Guitar, an excellent guitar community website which includes chords (or tabs) from 1000s of songs, the detailed view of a songs's chords have too many similar calls to action.



In the image above, notice the number of tappable elements that represent 'Play'. The first and second one (top of screen) seem to do the same thing - they briefly open a different, more robust view of the tabs, followed quickly by a modal asking me to upgrade. Not only are the options redundant but only the second one has a labe…